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Iron Storm Patch

Updated: Mar 20, 2020





















































About This Game Western Germany, March 1964... The last Great War rages on. Madness at the front lines. Men butchering each other. War-torn Europe stands ripped apart by a front line that runs straight through the heart of Germany where American and Western European troops battle against enemy forces. An eternal war seemingly with no end in sight. Opposing forces mercilessly attack with unrelenting force, claiming small victories one day only to lose them the next. As Lieutenant James Anderson you must infiltrate and destroy key enemy positions deep behind enemy lines. If successful, your mission could finally put a stop to the carnage and restore what everybody has long since forgotten about: peace. Inspired by real-world events and elements from WWI, WWII and modern warfare, Iron Storm brings the carnage! A cross between a shooter and an adventure game that has you asking… what would the 1960s have been like had WWI never ended.The fighting isn’t just on the ground… watch as the stock market directly impacts the fightSix non-linear levels that require you to visit certain sections repeatedly with multiple ways to complete objectivesSolve puzzles, use stealth and cunning skills and shoot it out in single and multiplayer actionFind yourself in the trenches of WWI with environmental elements like barbed wire fences, bunkers, mines, gas warfare and snipers WWII comes to life as you use and battle automatic weapons, radar, tanks and flame throwersModern-day warfare is not missed though as helicopters, lasers, electronics and more will have you wishing you were back in your mama’s womb 1075eedd30 Title: Iron StormGenre: Action, Adventure, IndieDeveloper:MicroidsPublisher:MicroidsRelease Date: 25 Oct, 2002 Iron Storm Patch This game is \u2665\u2665\u2665\u2665ing horrible, the AI barely even help you and you will find yourself fighting battles by yourself and you always get sniped, even behind cover. An obscure shooter from 2002 that has a "What if WWI never stopped" plot. The controls are a bit weird at first buty more ffluid once you get used to them. This game is primarily viewed in the third person though using first person view is optional as well. So far it is a difficult game with a steep learning curve...and it will test the metal of any veteran FPS shooter for sure.. wtf is dis shieeeet \u2665\u2665\u2665\u2665\u2665. I'll level with everyone here. This game is cheesy as hell and you can tell that it has a lot of heart. Though it looks like hell and is buggy, the story shines and that's what counts. Give Iron Storm a chance and try to overlook it's problems. It's worth the $2.99. Best game ever made 10\/10 still better than COD. Nice shooter. Hard game. Great atmospehere. Somewhat fine story. Underrated but cool.. WOW!!! This is amazing! great singleplayer campaign on ww1 in the 1960s. its like play wolfenstein 2014 but game was make in 2002! So many weapons and open levels! most non-linear. Multiplayer was so epic. Sniper wars across a big map felt like it was fallout 3 but mutliplayer!!! A must have. I hope they have servers up the tend to appear and dissappear. someone should really make a dedicated permant server. Many thanx if someone could Multiplayer was amzing!!! :D. War... war never... ends?"Iron Storm" is great example of alternative history, which has qualitatively-performed details of "turning point" and aftermath Little portion of lore - it takes the real history of baron Nikolai Robert Max Baron von Ungern-Sternberg (in-game - baron Nikolai Aleksandrovitch Ugenberg) and uses it to turn story of First World war in another way - Revolution in Russian Empire was crushed, new regime smashed Deutsches Kaiserreich and was ready to reach shores of Atlantic. Entente was reformed to United States of Western Europe to resist new Russian-Mongolian Empire for fourty years. Endless war is source of capital - there's stock-market, which is functioning on weapon-trade, so every event in the warfront (and in the rear) affect on stock indexes. Investments, advertising - all of these become "gears of war"... or its fuel. Paradoxal sutuation, when even soldiers can make investments in company, which produces arsenal of their elimination.Fabula of game's storyline is simple - Empire is ready to start produce fundamentally new type of weapon - not infantry weapon, but weapon of mass destruction (closer to game's final it can be identified as nuclear). Main character, as veteran of this war (fighting practically for 21 years) and professional commando, get order to destroy manufacture of this weapon and get its sample. So, lieutenant Anderson must pass frontlines and reach military object in the deep of enemies rearward.First World war in 1964 is kilometers of trenches, crossing former Reich and full of infantry with semi-automatic and full-auto weapon, hunting snipers, pillboxes with machinguns, roaring artillery, barraging helicopters and crawling tanks. And infiltration behind enemy lines means breaches through trenches, assaults of heavy-guarded positions, cleaning of bunkers, hide-and-seek with heli's and assymetric duels with awkward tanks. In gameplay-terms that means variety - variety of situations, which we can solve with variety of arsenal - technical progress of this war help us to react on all types of threats, using knife or silenced pistole for careless soldiers, automatic rifle and trench-gun for CQC, semi-automatic rifle or sniper rifle for long range contacts, RPG's for war machines and sorts of special weapon and grenades for special situations (as tribute to essence of real WWI here exist grenades with mustard gas). Role of commando helps player to meet face to all faces of this war. And this role obliges him to be careful too - enemy is dangerous and even one soldier (and even cook!) can kill you, if you're not ready to kill him - you must be ready to shoot, cover, find ways to victory. Game uses health-system, but there're enough amount of medkits to not turn game in S\/L-carousel.There're different quasi-realistic details, that pretty good work for game's atmosphere - first of all, that's one of games, where you can see your body in FPS-mode - trifle, but pleasant trifle! Furthermore, inventory of character is not a black hole, where player can hide crate of machineguns and pair of RPG's - it consists of knife, pistol (silenced or machine-), trenchgun, sniper rifle and sort of heavy weapon (automatic\/semi-automatic rifle, heavy machinegun or RPG\/grenade launcher). And you can see all arsenal on model of your character - behind back, on hip, in holster and scabbard. Health-system is simple, without delineation of damage, but it's compensated by ability of your enemies to bring that damage. Well, abilities of enemies - their AI - are good. That's no level of "F.E.A.R.", for sure, but they can suppress you with fire, use grenades, retreat and cover. Returning to the storyline as part of game - well, this is game of great atmosphere. Little dialogues of soldiers, that can uncover some sides of life in the world of endless war, transmitters with TV-broadcasting, that help to understand situation around you, terminals with orders, cautions or diaries... all of that make "Iron Storm" not just simple meat-shooter, but ticket to another world with it own life. And yeah, separate gratitude to developers for game's sound! When they had given voices to game's characters, they used authentic languages, so soldiers of Ugenberg's Empire speak on good russian and deutsch - there're no grammar or context mistakes, no accent. What about ambient sound - exploding shells, echo of gunfire - well, there're no problems. Simple fabula of storyline will blossom with few intriguing twists. And yes, what I said about variety of in-game situations, means variety of game locations too. It's not only about trenches and bunkers (despite of fact, that these trenches are good made) - there are streets of german town, large scientific complex, wagons of armored train and... something more. Somebody can call them linear, but there's fact, that often enough you must find way to your goal, trying different variants. Well, it looks, that I must draw a line to all this massive of different objective and subjective facts. "Iron Storm" feels differently: there are rough of fire contacts, cold of silent slicing of enemy's throat, rage of machine gun fire, fear of meeting with steel beasts - and of all of these is mixed of joy, which is called by delicious execution. It's game of great story, that gives you opportunity to breathe smoke of fire, devouring world, which could be our world. At least, this is game, where you can meet face to face with german sturmpioneers, siberian elite specialists or heavy tank UG-III - and win.. Ironstorm is one of these games that really annoys me.Mostly because of how it's just a lot of wasted potential. It's a game with an extremely original premise, and it's bogged down by convoluted objectives and forced stealth missions.Ironstorm takes place in an alternate history 1964, where World War 1 never ended. So you have things like trenches and mustard gas, but you also have automatic weapons and nukes. This premise is very good and I've never seen a game attempt something like this. Indeed the action segments of the game are passable and remind you a great deal of Return to Castle Wolfenstein.Unfortunately the designers ruined this by having convoluted objectives like forced stealth segments. Ones where you require a strategy guide to get past. Or nearly impossible objectives like luring a tank to a prior area without getting instantly killed by it's gun.The game is okay if you're particularly masochistic and don't mind looking a lot of the solutions up. But if you're looking for a quality fps experience that feels tested and polished look elsewhere.Also note the screenshots for this game on the Steam store are misleading. They're screenshots from the later PS2 port. If you wish more accurate screenshots check out the Gog version.

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