About This Game Aeon is a VR shooting game for HTC Vive/Window MR/Oculus touch. Forget the story line, this Aeon is all about the action packed combat. You start the game with a pair of sharp swords on your back, as well as two heavy caliber pistols, and then it is up to you to kill the enemy! The fighting animation is brought to life with an incredible time warp shooting ability. It’s just like all those badass movies with slow motion fight scenes. In this virtual reality you can do the same thing. There is no cool down time for bullet regeneration, but the more you fire your weapons or move your hands the faster time will go. In general, the slower you move, the slower time flows. This allows the game to have a slow motion, movie like rhythm! So control your body, be steady, observe your enemy's actions carefully, and take the shot. A lot of our hard work and focus has gone into creating this virtual reality game for you to enjoy. We hope you have fun as you interact with the world and as you use the weapons we have provided you to kill the enemy. Here is the list of features:- You can now see your whole body in the VR game and dance if you want to. Our technology will use your headset and controller position to calculate your other body movements. We think being able to see your body is very important.- We put a lot effort into the reactions of enemies when they get hit. If you shoot a different part of the enemy from different distances, they will react very differently. We also made an extremely effective real-time cutting system, which allows you to use your swords to cut everything into pieces.- We added fast teleport locomotion with your touchpad. You can now teleport to any direction by pressing your touchpad.- We have put in a lot of detail to the physical reactions. The bullet shells will bounce around and you can catch them if you're fast enough. You can reverse an enemy's rocket or slash it into pieces. You can use your weapon to block or cut bullets. You can also hold the shell of a rocket in your arms.We have already started to work new content, new levels, new badass weapons, and new interesting monsters. We are open to suggestions and any cool ideas for the game. Please send us your ideas and feedback in the forum!VRCORE AWARDS 2017 Best Game ! 7aa9394dea Title: AeonGenre: Action, Adventure, Casual, Indie, RPG, SimulationDeveloper:Illusion RangerPublisher:Illusion RangerRelease Date: 22 May, 2017 Aeon Serial Number aeon mining iphone. aeon air portable ac manual. aeon flux hindi dubbed 480p download. aeon teaching. aeon mall 2 driving license. aeon air portable air conditioner manual. aeon flux 2005 torrent magnet. aeon flux hindi hd. aeon pc game. aeon honestbee. aeon kredit ps4. aeon kuala lumpur. aeon flux hindi dubbed movie 480p. aeon's end update pack. aeon timeline 2 download. aeon meaning in eng. aeon mq5 zip download. aeon flux full movie download 300mb. aeon 4000 sds. aeon timeline free. aeon zen card game. aeon driving license. aeon japan review. aeon mq6 jarvis download. new aeon english qabalah calculator. aeon mq7 leia download. aeon english glassdoor. aeon flux full movie with english subtitles. glutathione patch south africa. aeon laketown. glutathione patch philippines. aeon flux hindi hd movie. aeon nox silvo 2019. aeon explorer. aeon flux full hindi. aeon flux ps4. aeon 60 black. aeon flux full movie telugu. aeon 001 eau de parfum. aeon installment fridge. aeon timeline 2 for mac review. aeon taman equine. aeon flux online full movie. aeon vs ebow. aeon flux 3d. aeon toll free number. aeon mq5 install. aeon philosophy. aeon bukit raja. digimon aeon gba download I can't believe they'd try to charge $20 for this ... too easy even though it's glitchy with aim, sword cuts robots and they just drop with no real feeling to it at all. Really depressing actually -- cheaper wave shooters out there. I hate rating a VR game bad because I want more developers to get into it and create content but I returned it even at 50% off. They tried to do another Super Hot but I guess with elements of Robo Recall and kinda failed to reach expectations of either.. Just shoot at waves of dumb enemies, maybe grab your sword for a minute if you want. Can't move far. Short and boring. Server item patch: The first Win of the day will now grant additional 15 items instead of 5 items.(Decided more items would be nicer for players). v0.1 Released!: Thank you all for playing this game, especially Zerul who has found so many bugs (which are all still yet to be fixed).Dev will be focusing on fixing more bugs in the near future.--------Patch Notes:Added Options Buttons and removed activating the options menu via the escape button.Added ingame resolution change options.Improved Cargo ship survivability by increasing hp and shield regeneration on higher levelsSeeker now: No longer reduces reload time. Increased turning speed boost by item level by 50% Energy cost modifier reduced from 20% to 10%Fixed a display issue with extra bullet casings on the shotgunsFixed display on the trading screen (right clicking on an item). Added an close button. Made the trading screen reload data on the item when opening and scrollable.Energiser attachments now increase reload speed by a flat amount 0.1 seconds but the flat damage has increased by 60%.Fixed a critical bug where players could not perform any actions past level 61It is now possible to purchasing refund points with Dino CrystalsFixed minor reloading issue after purchasing a stash tab.Improved button animationsFixed bug where - Double clicking on exit button from hangar caused the main menu to not display if your connection was very fastHyphens do not cause the text at the start of the mission to stop anymoreMade buttons darker when disabledReworked crafting screen: Made the crafting display scrollable Hovering over the crafting selection will provide a small description Fixed issues related to refreshing the crafted item. Added a cancel button to the crafting screen. Various fixes on the crafting screen. Crafting costs should scale on the level of the item (20% at item level 1 -> 100% crafting cost at item level 81) - Exceptions are: renaming items, increasing quality of dinojuicers & attachments.. 0.1.7 Released!: Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull.Heat damage deals damage over timeElectric damage reduces energy regeneration.Disruptor damage continues to deal extra damage to shields.It's all still a work in progress, and I'll be adjusting the game based upon feedback.Changes:-----Damage Type Changes:Kinetic - less damage against shields (25% of base damage). More damage against hull (200% of base damage).Heat - any damage dealt also causes burning over time (5% of total hp / sec) as a buff. Every percentage point of heat damage to full health (hull and shield) adds 0.25 seconds of heat debuff. So 1 damage on a 100 hp ship grants 0.5 seconds of debuff.Electric - any damage dealt also reduces weapon, shield & engine energy regeneration over time (50% reduction / sec) Every percentage point of electric damage to full health (hull and shield) adds 0.5 seconds of electric debuff. So 1 damage on a 100 hp ship grants 0.25 seconds of debuff.Disruptor - no changesRenaming stash tabs now resizes the tab size.Now possible to purchase stash tab(s) and continue playing the game.Number of enemy ships spawned after level 75 remains the same, each successive level wil make enemies stronger:Damage: 2.5% damage per level instead of 2%.Health bonus: 5-6.25% per level instead of 4-5% per level.Artillery ships on blockage maps won't start firing on the cargo ship until the mission has started.Xp is now calculated correctly on the rankings board for very high level playersFixed a label header on viewing damage resistance on armours.Enemy lasers now deal 25% kinetic and 75% heat instead of 50% kinetic and 50% heat.Improved seeker attachment turn speed.Fixed some turret placements on enemy shipsTrail renderers for player missiles / rockets are now fixedEnergisers no longer add flat reload time, they have now had their weapon damage increases reduced to 30Vulcan cannon family weapons now have an increased reload time from 0.1 seconds to 0.15 seconds, their damage & energy expenditure are now increased 50% to compensate for this. Reduced their trail render size.. 0.1.8 Released!: Updates are going a bit slower than I expected.0.1.8 addresses the following bugs:- Asteroids inside asteroid missions now always explode on zero hp- Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now. 0.1.5 Released!: Changes to display with very few gameplay changes. Gameplay fixes:Mobile force field will no longer cause the player ship to take damage from projectiles hitting it.Fixes/Changes:plasma ball brightness reduced further to reduce eye strain.Fixed the fast reloader description. It was using the Turbo Booster description by mistake.Fixed a display issue with the strafe engines displaying despite generating any forceFixed a display issue with the hovering panel with the weapon's dps header being in the wrong position.Weapons without any reload time now show N/AImproved appearance of the tactical nuclear missile explosion.Improved weapon overall display with colours.. 0.1.9 Released!: Special thanks for z1error for motivating me to address some issues within the game0.1.9 Patch notes:Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50%Fixed issue with knockback force being too high from kamikaze shipsAlso Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s)Fixed the annoying double login whoosh sound.Increased the damage by the flat damage additions by 50%Improved number formatting for huge numbers(Should have) fixed a bug where switching between tabs too quickly can cause the game to enter an endless loading screen.Reduced the brightness of the Plasma Ball gun and slightly improved performance.Item attachment Chain level 1 damage to be 15% damage reduction instead of 20%Item attachment Chaos level 1 damage to be 75% damage boost instead of 60%Item attachment Output Multiplier level 1 damage to be 40% damage reduction instead of 50%Item attachment Density Matrix: Weapon Energy Expenditure to be 200% instead of 250% Doubled all the quality modifiersCapped the Item Mass Law reduction to 90%Item attachment Force Magnifier Projectile Speed reduced from 50% to 40%Made a soft limit to the number of enemies possible in the game (It is 125), should there be more than 150 enemies, the enemy wave spawns will only spawn one ship instead of many.Increased the health scaling of small ships to compensate. Instead of 4% per level it is now 4.25%. It equates to 3 times the amount of health for ships at level 500 and 11 times the hitpoints at lvl 1000. Server Stability patch: I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month).It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working).I'll get to the root of the problem later when I get the time!. v0.1.3 Released!: As usual, more changes due to realising the game still is far from balanced.These changes should improve the usefulness of some of the attachments.ChangesItem Attachments:Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%.Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30%Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30%Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburnerDensity matrix: Engine Speed now scales from 40% instead of 50%..Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2.Sweeping element damage increased from 15% to 25%Momentum: Engine Expenditure multiplier no longer scales up from 50% and is now locked at 100%, afterburner speed bonus reduced to 40% baseDisruptor Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 30%.Shield & Armour DR reduced to 7% baseKinetic Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%Shield & Armour DR reduced to 7% baseHeat Energiser: Engine Expenditure no longer scales up from 20%Shield & Armour DR reduced to 7% baseElectric Energiser: Engine Expenditure no longer scales up from 20% and is now locked at 35%Shield & Armour DR reduced to 7% baseKnockback Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%Shield & Armour DR reduced to 3% baseSeeker: Shield & Armour DR reduced to 6%Spin: Shiled DR reduced to 8%Pierce: base Engine Speed reverted back to 15%Seeker: Shield & Armour DR increased to 6%reduced the brightness of the lightning in the plasma ball gunPlasma ball range increased by 50%Chain Lightning Cannon Reduced damage per second from 350 to 325
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Updated: Mar 20, 2020
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